Jonathan George
Jonathan George
Senior Outsource Artist - Environment/Props
Seattle, United States

My name is Jonathan George and I am a 3D and Senior Outsource Artist with over 14 years of experience in game development. During that time, I’ve worked in-house and with external teams to create high-quality assets for titles such as Forza Motorsport, Fortnite, and Death Stranding 2. My experience includes leading teams, refining production pipelines, and ensuring assets meet both artistic vision and technical requirements. More recently, I have started using AI-driven automation to optimize workflows and increase efficiency. I focus on modeling, texturing, and polishing assets with a strong emphasis on visual fidelity and in-engine performance.

Resume PDF

Skills

Rendering3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingVehicle ModelingTeam ManagementPBR TexturingTexture BakingOutsource Review

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Perforce
Perforce
Jira
Jira

Productions

    • Video Game
      Star Fox
    • Year
      2026
    • Role
      Senior Outsource Artist
    • Company
      Lakshya Digital
    • Video Game
      Fortnite
    • Year
      2025
    • Role
      Senior Outsource Artist
    • Company
      Lakshya Digital
    • Video Game
      Death Stranding 2
    • Year
      2025
    • Role
      Senior Outsource Artist
    • Company
      Lakshya Digital
    • Video Game
      Microsoft Flight Simulator: Local Legends #3 (DLC)
    • Year
      2022
    • Role
      Senior Outsource Artist
    • Company
      Lakshya Digital
    • Video Game
      F1 Manager 2022
    • Year
      2022
    • Role
      Senior Outsource Artist
    • Company
      Lakshya Digital
    • Video Game
      I Am Fish
    • Year
      2021
    • Role
      Outsource Environment Artist
    • Company
      Lakshya Digital
    • Video Game
      Returnal
    • Year
      2021
    • Role
      Outsource Environment Artist
    • Company
      Lakshya Digital
    • Video Game
      Forza Horizon 4
    • Year
      2018
    • Role
      Vehicle Artist
    • Company
      Turn 10
    • Video Game
      Forza Motorsport 7
    • Year
      2017
    • Role
      Vehicle Artist / Team Lead
    • Company
      Turn 10
    • Video Game
      Forza Horizon 3
    • Year
      2016
    • Role
      Vehicle Artist
    • Company
      Turn 10
    • Video Game
      Forza Motorsport 6
    • Year
      2015
    • Role
      Vehicle Artist
    • Company
      Turn 10
    • Video Game
      Forza Horizon 2
    • Year
      2014
    • Role
      Vehicle Artist
    • Company
      Turn 10
    • Video Game
      Forza Motorsport 5
    • Year
      2013
    • Role
      Vehicle Artist
    • Company
      Turn 10
    • Video Game
      Forza Horizon 1
    • Year
      2012
    • Role
      Vehicle Artist
    • Company
      Turn 10

Experience

  • Senior Outsource Artist at Keywords Studios (Lakshya Digital)
    May 2023 - October 2025

    Part of my responsibilities have been to manage a team of new and experienced artists on asset creation for multiple projects. Worked directly with external clients for queries, submissions and overall clarity. Helped develop detailed production documentation for artists on recent projects.

  • Outsource Environment Artist at Keywords Studios (Lakshya Digital)
    March 2020 - May 2023

    Performing art reviews on multiple projects, daily. Working closely with outsource artists in order to deliver accurate assets to Clients. Worked on multiple test projects, while balancing multiple different art styles on a daily basis.

  • Lead / 3D Artist II at Turn 10 Studios
    February 2011 - July 2019

    Responsible for team management and organization in order to hit deliverables on a short turn-around for DLC.

    Per asset management of team deliverable.

    Built and animated hood/roof flap geometry for use during NASCAR Expansion

    Created universal textures and materials based on manufacturer specific details for easy widespread use.

    Responsible for visual accuracy of the 3D Vehicles, through modeling, texture/UV correction, in-game shader tuning.

    Per asset responsibilities included creating realistic damage, building Normal and AO maps, using masks and light maps.