I had the pleasure of working with our artists to create a lot of the content for The Simpson's Fortnite chapter. We worked on mostly props, while also spending time creating architecture pieces that could be plugged into place.
As Senior Outsource Artist, I worked directly with artists and team leads to help create a lot of the content for the Fortnite Simpson's map.
We used concept art + real reference to ensure accuracy.
(image credit: Epic Games)
The Simpson's house - Fortnite
Our team was tasked with interior props that match reference as accurately, both modeling and texturing.
(image credit: Epic Games)
Inside the Simpson's house, our team at Lakshya created all props in the kitchen, hallway, bedrooms and bathrooms. Architecture was mainly done by other teams, including Epic's in-house art team.
For Moe's Tavern, we created the props seen in this image.
As a Senior Outsource Artist, I provided detailed feedback on modeling/poly count, UVs and texture polish.
Most of the architecture was done in-house by Epic.
(image credit: Epic Games)
More props for Moe's Tavern, including the entire bar setup and the 'Love Tester'.
Our team created a few exterior objects seen outside the Kwik-E-Mart, including garbage can, payphones and large store sign.
(image credit: Epic Games)
For the Kwik-E-Mart, again, we created the props seen in this image (no character work).
I provided art feedback during all stages of production, as well as integration.
For the Kwik-E-Mart, again, we created the props seen in this image (no character work).
I provided art feedback during all stages of production, as well as integration.
As an Outsource Artist, I helped provide feedback, direction and texture polish on the comic book guy's store.
(image credit: Epic Games)
As an Outsource Artist, I helped provide feedback, direction and texture polish on the comic book.
(image credit: Epic Games)
Copyright Owned by Epic Studios (all photos are of assets already released to the public)
Most of the props and some architecture assets were created by our team at Lakshya Studios.
For all assets, this unique art style required a different production pipeline. No assets use High Poly mesh, just game ready models. We used Vertex colors to create the cell shaded black outlines + used Epic's cell shader to create the Simpson's look. Textures are mostly color only, with painted lines to add extra detail where needed.
During my time on this project, I worked as a senior outsource artist responsible with communication, feedback, direction and texture polish.