The mountains used same process as the rocks. Multiple versions were created and then blended together. These used unique textures as well as micro detail textures to help add fidelity.
Rock was created by using scanned meshes, combining them and cleaning up high poly mesh.
Then we created low poly and baked down maps. Lastly, we completed texturing by blending multiple textures using 4 channels to create a more believe texture buildup.
The mountains used same process as the rocks. Multiple versions were created and then blended together. These used unique textures as well as micro detail textures to help add fidelity.
The mountains used same process as the rocks. Multiple versions were created and then blended together. These used unique textures as well as micro detail textures to help add fidelity.
The mountains used same process as the rocks. Multiple versions were created and then blended together. These used unique textures as well as micro detail textures to help add fidelity.
Vehicles were made based on reference images, then we added wear and age to them so they work nicely with surrounding environment.
Vehicles were made based on reference images, then we added wear and age to them so they work nicely with surrounding environment.
Copyright Owned by Kojima Productions (all photos are of assets already released to the public)
This art is created by our team at Lakshya Studios.
For the cliffs and rocks, we used scanned data and cleaned up meshes for high polys. For the texture stage for the organic assets, we used provided textures and were then responsible for blending them together using the RGB channels, depending on the direction each texture set was supposed to be used.
During my time on this project, I worked as a senior outsource artist responsible with communication, feedback, direction and texture polish.