Local Legends #3 - Microsoft Flight Simulator (professional work)

Official Release Trailer:
Microsoft Flight Simulator: Local Legends #3 - Available Now

N25 - This plane was created by a team of Outsource Artists.
Myself and another artist were responsible for the cockpit (and variations).
Created Dornier-Wal decal and LODs.
Also helped ensure the interior and exterior fit nicely throughout early stages.

N25 - This plane was created by a team of Outsource Artists.
Myself and another artist were responsible for the cockpit (and variations).
Created Dornier-Wal decal and LODs.
Also helped ensure the interior and exterior fit nicely throughout early stages.

PlusUltra - This plane was created by a team of Outsource Artists.
Engine casing - another artist modeled the casing, while I did cleanup, UVs, Lightmap and all rivet decals.

PlusUltra - This plane was created by a team of Outsource Artists.
Engine casing - another artist modeled the casing, while I did cleanup, UVs, Lightmap and all rivet decals.

(Released in Local Legends #3)
In-game screenshot of the Plus Ultra cockpit.
Worked with another artist to ensure this cockpit matched as closely as possible to the original.

(Released in Local Legends #3)
In-game screenshot of the Plus Ultra cockpit.
Worked with another artist to ensure this cockpit matched as closely as possible to the original.

(Released in Local Legends #3)
In-game screenshot of the Cabina cockpit.
Worked with another artist to ensure this cockpit matched as closely as possible to the original.

(Released in Local Legends #3)
In-game screenshot of the Cabina cockpit.
Worked with another artist to ensure this cockpit matched as closely as possible to the original.

(Released in Local Legends #3)
In-game screenshot of the Plus Ultra cockpit.
Worked with another artist to ensure this cockpit matched as closely as possible to the original.

(Released in Local Legends #3)
In-game screenshot of the Plus Ultra cockpit.
Worked with another artist to ensure this cockpit matched as closely as possible to the original.

Renders from Painter during texturing phase for personal use.
I was responsible for creating and setting up animates for the 4 throttles, and the hull shell and framework.

Renders from Painter during texturing phase for personal use.
I was responsible for creating and setting up animates for the 4 throttles, and the hull shell and framework.

Renders from Painter during texturing phase for personal use.
Modeled the hull shell, rear framework, windows and throttles. Seats, yokes and instrument panel were created by another artist in tandem.

Renders from Painter during texturing phase for personal use.
Modeled the hull shell, rear framework, windows and throttles. Seats, yokes and instrument panel were created by another artist in tandem.

Renders from Painter during texturing phase for personal use.
Showing the hatch that animates. Other visible controls were created by another artist in tandem.

Renders from Painter during texturing phase for personal use.
Showing the hatch that animates. Other visible controls were created by another artist in tandem.

Side by side comparison of the cockpit (with AO) and the Reference image

Side by side comparison of the cockpit (with AO) and the Reference image

Copyright Owned by Microsoft (all photos are of assets already released to the public)
Me and another artist were responsible for creating the original cockpit to be used in the release of 3 Local Legends planes. We worked from blockout to in-game ready, fully equipped with texturing and LOD models. This being for a Simulation game, it was imperative to remain accurate.
Another artist created most materials used in the cockpit. I was tasked with helping create light and AO maps, as well as creating the Rivet Decals.
I helped animate several pieces in the cockpit, with a majority of the animation being created by our Outsource Art team.
During the time on this project, I worked as a lead outsource artist responsible for communication, reviews, and keeping the cockpit on schedule.